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Computación y Sistemas

On-line version ISSN 2007-9737Print version ISSN 1405-5546

Abstract

SAIDA, Kalouache  and  FOUDIL, Cherif. Motions Planning for Virtual Character. Comp. y Sist. [online]. 2020, vol.24, n.1, pp.317-324.  Epub Sep 27, 2021. ISSN 2007-9737.  https://doi.org/10.13053/cys-24-1-2932.

The existence of a virtual character in an environment requires its interaction within it. This interaction involves a combination of two skills, which are locomotion and manipulation. Our method treats this type of full-body motion planning problems. Where locomotion and manipulation are planned separately and coordinated with each other. We use a locomotion planner based on motion graph that searches for convenient body position for performing the manipulation motions successfully, and combined with a an iterative inverse kinematic method. The IK method adjusts the upper-body end effectors in real time to new constraints for planning manipulation motions. As a result, our method is able to automatically coordinate whole-body motions for planning virtual character locomotion and manipulation.

Keywords : Motion graph; inverse kinematic; virtual characters; locomotion; manipulation.

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