Services on Demand
Journal
Article
Indicators
Cited by SciELO
Access statistics
Related links
Similars in SciELO
Share
Revista electrónica de investigación educativa
On-line version ISSN 1607-4041
Abstract
ORMAZABAL VALLADARES, Valeska; HERNANDEZ MONTES, Lilian and ZUNIGA ARBALTI, Felipe. Game as a Learning Tool in Higher Education. REDIE [online]. 2023, vol.25, e28. Epub Feb 27, 2024. ISSN 1607-4041. https://doi.org/10.24320/redie.2023.25.e28.4952.
The aim of this research is to evaluate whether using games improves students’ learning management, as reflected in their grades, and teamwork. Games were also used as a feedback strategy. The sample was made up of 156 Chilean university students, who took part in three game activities (Kahoot!, The Alphabet Game, and a card game). Student perception of the strategy was assessed, and pretests, posttests, and examinations were conducted to determine the impact of these strategies on grades. The results revealed a favorable evaluation of games as an innovative learning and teaching strategy; the pretests and posttests showed an increase in grades after the game activity. In conclusion, games are a learning tool that makes it possible to integrate skills and motivate students in a dynamic and creative manner.
Keywords : learning; game; educational game; higher education.