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Convergencia

versión On-line ISSN 2448-5799versión impresa ISSN 1405-1435

Resumen

JIMENEZ SANCHEZ, Álvaro; LAVIN, José M.  y  MARTIN GARCIA, Noemí. Videogames as drivers for film plots: booming intertextuality. Convergencia [online]. 2023, vol.30, e20385.  Epub 31-Mar-2023. ISSN 2448-5799.  https://doi.org/10.29101/crcs.v30i0.20385.

This research focuses on films whose plot is marked by a videogame and what this implies regarding the conception of characters, structure and story. Twenty-nine film productions were observed. A thematic-discursive film analysis was carried out for the purpose of deepening into the uses and conceptualizations derived from this synergy. The results show heterogeneity in the use of digital games as contributions for the narratives. We reflect on their various implications, in particular the relationship between reality and fiction, the use of avatars, structure and rules, concept of time, the figure of demiurges, the struggle against tyranny, and also the audiences. It is concluded that this type of films may represent a subgenre of its own and a very promising one in the sphere of science fiction and fantasy.

Palabras llave : avatar; film; videogame; plot; intertextuality..

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