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Apertura (Guadalajara, Jal.)

versión On-line ISSN 2007-1094versión impresa ISSN 1665-6180

Resumen

LOPEZ RAVENTOS, Cristian. The video game as an educational tool. Possibilities and problems about Serious Games. Apert. (Guadalaj., Jal.) [online]. 2016, vol.8, n.1, 00010. ISSN 2007-1094.

The introduction of video games in education has raised a number of possibilities, but also problems and doubts about the true potential. This built-in progressive scan the classroom process has put on the table a number of problematizations about how and why you can use video games to teach. The purpose of this paper is to make a small mapping on the subject, where we board the notion of serious games and some educational experiences that have used these tools in educational contexts. Finally, we put some basic notions about the possibilities of teaching with video games and raising some reviews and thoughts on the way forward in the coming years.

Palabras llave : Video games; education; learning; ITC; tools.

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