Servicios Personalizados
Revista
Articulo
Indicadores
- Citado por SciELO
- Accesos
Links relacionados
- Similares en SciELO
Compartir
Revista panamericana de comunicación
versión On-line ISSN 2683-2208
Resumen
BERNSTEIN, Gastón. Latin otherness in video games: from the jungle to the screen. Rev. panam. comun. [online]. 2022, vol.4, n.2, pp.57-66. Epub 21-Abr-2023. ISSN 2683-2208. https://doi.org/10.21555/revistapanamericanadecomunicacin.v4i2.2706.
We are not only interested in rethinking the representations of Latino Characters and of Latin America made by First World produced games -and the stereotypes that are impliedbut also and mainly what happens with videogames produced in Latin American territory, and what type of representation is propose by way of response. It seems it’s not an easy task to escape self-erasure (deliberately erasing the marks of one’s own culture) or self-exoticization (lining up with the stereotype of otherness imposed by the hegemonic culture), at least for the vast majority of latino video games. In this paper, some particular cases are investigated and at the end some games are proposed as an alternative model to follow in terms of the representation of Latinos by Latinos.
Palabras llave : videogames; representation; Latin America; Latinos; self-erasure; exoticization.