SciELO - Scientific Electronic Library Online

 
vol.15 número1Gestión de un programa de capacitación en línea para el desarrollo de habilidades y capacidades TIC en profesores de negociosChagas en Argentina: ¿qué saben los docentes? índice de autoresíndice de materiabúsqueda de artículos
Home Pagelista alfabética de revistas  

Servicios Personalizados

Revista

Articulo

Indicadores

Links relacionados

  • No hay artículos similaresSimilares en SciELO

Compartir


Revista electrónica de investigación educativa

versión On-line ISSN 1607-4041

Resumen

GARRIDO MIRANDA, José Miguel. Strategy Video Games: Some Principles for Teaching. REDIE [online]. 2013, vol.15, n.1, pp.62-74. ISSN 1607-4041.

In order to investigate the reasons that motivate students to play with strategy video games, an analysis of the observed discourse and practices of fifteen Chilean high school students during collective gaming sessions was conducted. By means of an ethno-methodological analysis, we preceded to identify and saturate emerging categories to determine the interests that impel these students to play. The findings, seen from a pedagogical perspective, suggest that the feeling of being part of a scene, solving increasingly complex situations and positively assessing the uncertainty produced by interaction with this type of environment, can become guiding elements for improving the design of teaching situations supported by the use of digital technologies in the classroom.

Palabras llave : Video game; pedagogical use of technologies; influence of technology.

        · resumen en Español     · texto en Español

 

Creative Commons License Todo el contenido de esta revista, excepto dónde está identificado, está bajo una Licencia Creative Commons