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Innovación educativa (México, DF)
versión impresa ISSN 1665-2673
Resumen
ROJAS MESA, Julio Ernesto y LEAL URUENA, Linda Alejandra. Gamification strategies to create a research culture in university contexts. Innov. educ. (Méx. DF) [online]. 2019, vol.19, n.80, pp.57-76. ISSN 1665-2673.
In recent years, scientific culture has become a topic of great importance in the process of conceiving theoretical and methodological alternatives for the transference and implementation of diverse products and results of science, technology and innovation. This article presents an experience of the construction of research culture or scientific culture, through the proposal of a gamification strategy among university researchers and professors. In terms of methodology, the application of the design thinking model to the development of a gamification strategy, directed at the construction of a research culture, made the research process more active and participatory for the selected researchers and professors, as a result of this study. A mobile application was designed in order to conceptualize a scientific culture based on the fundaments put forth by the SCientI-Col and the classification of research products.
Palabras llave : Educational research; gamification; experimental project; higher education; motivation; scientific culture.