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RIDE. Revista Iberoamericana para la Investigación y el Desarrollo Educativo
versión On-line ISSN 2007-7467
Resumen
MARTINEZ ALLENDE, Lucero; GARCIA MONROY, Ana Isabel y LINARES GONZALEZ, Engelbert Eduardo. Games as a Pedagogical Strategy in the Teaching of Programming and the Elaboration of Algorithms. RIDE. Rev. Iberoam. Investig. Desarro. Educ [online]. 2022, vol.13, n.25, e019. Epub 13-Dic-2022. ISSN 2007-7467. https://doi.org/10.23913/ride.v13i25.1267.
The objective of this work was to evaluate the feasibility of the implementation of various games with the purpose of reducing the rate of failure and school dropout of Food Engineering students of the Instituto Politécnico Nacional (IPN). The application of the research was carried out in the period 2019 to 160 students who were studying the subject of Programming. Different activities were evaluated at three moments throughout the semester, which focused on the construction of algorithms using control structures, the application of a high-level programming language, and the application of the reviewed topics to a real problem. In the analysis of results, it was found that the games do contribute to the reduction of the failure rate; the games allowed significant learning, derived from the ways of learning, and how to face various emotions. These materials were developed by the students themselves, which in turn strengthened the peer relationship, the desire for competition, and the curiosity to find various solutions to engineering problems.
Palabras llave : educational grouping; active learning; self-learning; higher education; heuristic method.